Hit the preview button aaaaand 'Could not export **\Scenery\Buildings\*****\Textures\*****. It is a handy tool for quickly viewing, rotating, resizing, cropping, annotating and printing images. DDS in 8.8.8.8 ARGB 32bpp format the guy in the video used. Soooooo I got the 7 day trial, downloaded the plugin, imported my PNG, exported as. The guy in the video used the photoshop nvidia plugin, though because I'm not made of money and pirating is extremely difficult to do easily in the UK nowadays, I don't have a copy of photoshop. The model itself imported into the game just fine, however the texture had an issue. after exporting the DDS in bc3 dxt5 as per other games, and put them in the source folder directory for my asset. I created the texture in Substance Painter 2, exported the texture i created as a PNG and put it in my go to for. The bit I only needed help with (and still do, clearly) is importing into the game. (I use it and I dont have problems) Add your. 4- Download this program it haves a free trial. This past couple of days I've been watching a tutorial on how to make a building and textures of said building then importing them into the game, and making my own model and textures along the way adapting the instructions to my own model and texture. 1- Find and open the template in Photoshop (Thats the program I use).